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Wednesday, July 31, 2024

Reading/Watching Log #104

What do you do when you run out of Robin Hood related material? You watch Ivanhoe!

Having read Walter Scott’s famous novel last month, I was enthusiastic about tracking down the three most popular film and television adaptations (released in 1952, 1982 and 1997 respectively) especially regarding each one’s portrayal of Rebecca and Rowena, who are going to be the subject of a forthcoming post.

It also being a story that heavily features Robin Hood, I made the time to watch several old-timey Robin Hood films that have been lurking on my hard-drive for a while now – most of them downloaded from YouTube and therefore very low on quality. Though oftentimes, that’s what makes them so entertaining.

All this was perfectly timed with me finishing up The Adventures of Robin Hood (1955 – 1959) which I must have started sometime last year, as well as my concurrent rewatch of the BBC’s Robin Hood with a friend. We’ve just started the trainwreck that is series three, and at some point I WILL finish that retrospective on the show in its entirety. A lot of it has been written already, the problem is it’s not even remotely coherent at this stage.

Reading-wise, I ended up churning through many of the Apple paperbacks I read as a kid, simply because I felt like a trip down memory lane. However, many of them ended up being supplementary books to the overarching series, and therefore the ones that I missed while growing up: tie-in novels to stuff like K.A. Applecraft’s Animorphs, John Peel’s Diadem, Caroline Lawrence’s The Roman Mysteries, the Spirit Animals saga (though those latter two came a little later in life) and of course, my two usual Babysitter Club books. I’ll read some proper literature soon, I promise. Maybe.

And I played King’s Quest V: Absence Makes the Heart Go Yonder over the long weekend, so there’ll be a writeup on that in the near future. It’s so good in some respects, and yet so terrible in others.

Saturday, July 20, 2024

Xena Warrior Princess: The Play's The Thing, The Convert, Takes One to Know One

We’re back from India and into an uneven mix of two comedy episodes and single a dramatic one that features Najara’s return and Joxer coping with killing someone for the first time. It kind of reminds me of his introductory episode, which was also about Callisto’s big debut – remember how crazy that was? In this case, it’s Najara who gets the short end of the stick, making her the biggest case of They Wasted a Perfectly Good Character of the show in its entirety.

In the season of diminishing returns, the treatment of her character is a huge disappointment. It will not be the last.

Monday, July 1, 2024

Woman of the Month: Princess Rosella

Princess Rosella from King’s Quest IV: The Perils of Rosella
 and King’s Quest VII: The Princeless Bride

Behold: the pixelated visage of the first playable female protagonist in a computer adventure game. I’m cautious not to say the first playable female protagonist in a computer game ever, since that honour goes to Mother Kangaroo in the Atari game Kangaroo, or perhaps Billie Sue in Wabbit, both of which were released in 1982.

But they were considered arcade games, not adventure games with structured stories and developed characters. With those criteria in place, Rosella was undoubtedly first when she appeared in King’s Quest IV: The Perils of Rosella in 1988.

Yet even this wasn’t her first appearance; that took place back in 1986, at the end of King’s Quest III: To Heir of Human. It was not an auspicious start, as she was presented a standard Damsel in Distress who had been offered up as sacrifice to a three-headed dragon, saved at the last minute by her long-lost twin brother Alexander, who – as the textboxes are at pains to tell us – finds her super-hot.

But within hours of this ordeal, Rosella gets the chance to take an adventure of her own. Delighted at her safe return, her father King Graham decides to pass on his trademark adventurer’s cap to his children, only to keel over with a heart attack before it reaches their outstretched hands. Seizing the opportunity to be magically transported to a faraway land where grows a rare fruit that could cure him, Rosella is given twenty-four hours to save her father’s life and rescue the land of Tamir from an evil fairy.

Rosella only cameos in the next two games, not appearing until each one’s conclusion, but in King’s Quest VII: The Princeless Bride, she once against takes centre-stage. Here she’s reintroduced as a Rebellious Princess who chafes against the restrictions of her royal standing, instead longing for excitement and adventure. She even gets an “I Want” Song in which she conveys her disgust at the idea of marriage. So like Alice down the rabbit hole, she barely hesitates before leaping into a magical portal that opens before her during a walk in the forest, though which she can glimpse a castle in the clouds...

Eight years after the release of her first adventure, the graphics and sound engines had improved exponentially, granting Rosella a level of characterization (largely due to the voice-acting and animation) that could only be hinted at earlier – though in saying that, it’s amazing how much personality a collection of pixels was able to convey in The Perils of Rosella. But The Princeless Bride depicts her as something of a Disney Princess: brave, kind, impulsive, curious, stubborn...

There is a perfect blend of femininity and gender neutrality at work within Rosella’s story: on the one hand, she’s clearly a Proper Young Lady, who kisses frog princes, befriends the seven dwarfs, rides a unicorn, and visits the island of a fairy queen, but also someone who gets swallowed by a whale, steals the hen that lays golden eggs, finds Pandora’s Box, and goes graverobbing in the dead of night in a zombie-infested cemetery.

It’s difficult to understate the importance of her existence, or the impact she had on me as a child – namely, that I took it as a given that girls could have their own virtual adventures. It seems odd that things have gotten both better and worse since then, for as creator/designed Roberta Williams said in an interview: “I knew the female lead is just fine for women and girls who play the game, but wasn’t sure how it would go over with some of the men. And you know what? It wasn’t as controversial as I expected.”

If only that were still true today!